I have been a digital asset manager for several years managing data/assets at the petabyte scale. I have worked with material culture, Animation Files, Working Files/Design Files, marketing material, fonts, licenses, audio/video/photos, code, and other types.
My work includes directing data-driven digital projects like data/database assessments ("Digital Repository Legacies", Journal of Library Administration) and devising the roadmap for a digital archive of University Art Gallery Exhibition Catalogs. I helped install and set up DAMS, CMS, ILS and digital repository tools like Archive-It, Omeka, WordPress, AEM, and TMS. I also led major multi-system audits and data migrations that involve me developing optimization roadmaps, system configurations, assessment reports, taxonomy restructurings, workflow enhancements, and new system proposals.
For several projects I have:
performed low-level digital asset management work: upload, rename, catalog/tag, and perform quality control against brand guidelines
created and transformed metadata, taxonomies, and information architecture
gathered data analytics: collected data, visualized it in dashboards, reported on Google Analytics data
I have developed the back-end of custom and vendor DAMS, CMS, ILS, and digital repositories like WordPress, CollectiveAccess, Omeka S, contentDM, and Archive-It. I have edited the front-end user interface of systems using HTML, CSS, and JavaScript. I have set up SFTP and remote connections to virtual servers, databases, finding aids and library research guides, and client devices for remote digital asset transfers.
I have collaboratively programmed, used Git, debugged code, queried APIs, and cleaned data with scripts, Excel, LibreOffice, and OpenRefine. I have used MySQL Workbench to export and analyze data.
Starting in 2023, I have developed indie video games and interactive designs for PC, Mac, and iOS in Ren'Py, Godot, GameMaker, and Twine using Python, GDScript, and GML scripting languages. I have shipped 7 indie games on itch.io that are visual novels, top-down RPGs, and psychological horror adventure games. Since April 2025 I have been working on a new horror game about a Rat Boy lost in the sewers.
I have curated, described, and installed the permanent and limited virtual museum exhibits Reclaiming Ohi:Yo’ - Restoring the Altered Landscape of the Beautiful River (Seneca-Iroquois National Museum, 2018), the story of the Seneca Nation of Indians river, climate change, and resilience, and the Post-Colonial Dreams (The Creative CoLab, 2023), a reimagined Afro-Indigenous Philadelphia, PA based on its Black public art.
I proofed English/Japanese translations, designed wire-frames and the overall user interface, uploaded content, and created metadata for the virtual museum exhibit Japanese Artists in NYC Before WWII (Digital Museum of the History of Japanese in New York, 2024).
I have authored over 30 research pieces and technical articles on open access, DAM, digital preservation, archives, Indigenous collection management, data standards, psychology, and history. My work includes an original research project identifying and assessing Library of Congress Authorities (LC Authorities) for Indigenous Long Island subjects and names and a library and archive literature review on Indigenous collection management since the passage of NAGPRA.
I have presented my research findings at the UK National Archives, Pratt Institute School of Information, Queen's University Belfast Centre for Public History, University of Southern Mississippi, University of California Los Angeles, the ACRL Rare Books and Manuscripts Section Conference. In 2022 I presented my research on personas and the history of emotional labor among archivists to the Department of Library Information and Archive Sciences, Faculty of Media & Knowledge Sciences (MAKS) of the University of Malta and the Department of Politics, History and International Relations, Aston University of Birmingham.
I am involved in a lot more than I can neatly categorize like grant writing, devising budgets, digital marketing and social media management, giving lectures, submitting award nominations, and sandboxing software features. Below is a glimpse at this work.